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    Ocarina of Time is still seminal, 20 years later…

    By Matthew Martin
    | May 28, 2018
    Video Game Blogs

    Nintendo is riding high in 2018. The company is coming off a stellar year in 2017 that saw the launch of the Switch, as well as a slew of killer apps. Mario saw its best release in years, Splatoon 2 improved on the original in every way, people are still blissfully toiling away in Xenoblade Chronicles 2, and successful third parties titles like Doom have proven the system has staying power.

    But if there’s one game to thank for the system’s success it’s Zelda.

    We’re now a well over a year removed from the launch of Breath of the Wild, and while it deserves all the accolades it’s been given, there’s another Zelda game that deserves the spotlight this year. It’s not a new one (we’re probably a good three or four years away before we see one of those) but it is an important one, probably the most important one before Breath of the Wild.

    Ocarina of Time is turning twenty this year.

    Zelda Ocarina Time 1998 Cover N64

    And for all the praise we give Breath of the Wild, it’s really a game that will forever live in the shadow of Ocarina. We can talk about all that Breath of the Wild brought to the table and what it did for the Legend of Zelda franchise, but most of those things are discussed either in contrast to what Ocarina did twenty years earlier, or in terms of how much the game improved on Ocarina’s features and mechanics. BOTW is highly non-liner where Ocarina is rigid, where Ocarina was highly compartmentalized with dungeon after dungeon, BOTW opened up a world to explore, and where BOTW had a paper-thin plot, Ocarina…

    Well, okay there are some similarities.

    But Ocarina is so much more than its now-stale mechanics. Yes BOTW improved on many of the problems found in the 1998 game, but that shouldn’t lessen the impact that the N64 classic had at the time. And no matter how great BOTW is or how great its Switch-exclusive follow up surely will be, neither of them will have one important thing that Ocarina had: Neither of them will ever be the first 3D Zelda game.

    Legend Zelda Ocarina Time 1998 N64

    If you didn’t live through it, it’s impossible to imagine what it was like in the days before the N64 and the advent of proper 3D games. Before the N64 there were a handful of 3D titles, but none that offered the freedom of movement and depth of gameplay that Nintendo brought to the table in 1996. Those others games were merely proofs of concept: It was the N64 that made “what could be” into “what is.”

    Legend Zelda Ocarina Time 1998 N64 2

    What’s funny is how Ocarina was described before it was released and how it too—like BOTW—was compared and contrasted to the previous seminal Zelda game before it (in this case, A Link to the Past). Both games offered a few easy dungeons to slowly work the player into the game, then you get the Master Sword, everything changes and the rest of the game features you working the gimmick mechanic and the various dungeons toward the finale. All the places and objects you expect are there: Kakariko, Death Mountain, a graveyard, a desert dungeon, hookshots, bombs, bows and more; it’s all there in Ocarina just like it was in ALTTP. The only difference is you’re not looking down on Link from above, you’re looking from behind him as he runs in a fully-realized (as much as 1998 tech could allow) environment.

    And that was a revelation.

    Legend Zelda Ocarina Time 1998 N64 1

    Shigeru Miyamoto, who produced the title and closely oversaw its development, famously envisioned a game with a first-person perspective, where the player (Link) would explore Ganon’s castle, shooting enemies with a bow and arrow. It would have been much more of an arcade experience and not at all the groundbreaking game that it would eventually become. Fortunately the development team’s confidence in building and manipulating 3D spaces grew as the development wore on and though the game was delayed and delayed (and delayed), the payoff was worth it: Ocarina of Time was hailed as the greatest game ever made, a mere two years after Mario 64 was hailed as…the greatest game ever made. That’s quite a feat, to follow-up one GOAT with another. But that’s exactly what Ocarina is: a feat.

    20 years later and it’s easy to spot the cracks in the armor. Some of the shortcuts that had to be taken because of hardware limitations—shortcuts that we recognized at the time but dismissed because (1) every game needed to take those shortcuts and (2) it was the afterglow of a new release—are harder to handwave today. Nevertheless, the achievement of the game should never be overstated.

    In an era where every 2D franchise was getting a 3D version, many games seemed untranslatable, at least without significant changes to the identity of those games (Castlevania, Mega Man and Sonic are a few that have struggled to replicate the feel and the fun of their 2D games in the 3rd dimension), but Zelda has remained Zelda over the many years of its existence. Playing the original dungeon crawler or Breath of the Wild brings that same sense of discovery, danger and adventure. And when the series was at its most perilous and critical junction, Ocarina of Time proved that the franchise could move to 3D and remain as timeless as ever.

    Happy 20th.

    Tags

    N64NintendoZelda

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    Rob Duggat
    Rob Duggat
    1 year ago

    Ocarina of Time is by far the greatest Zelda game I have ever played. I simply cannot count the number of times I played through the game as a kid. It is one of those games that I would play through again on any new system or platform it is release on. Not to mention the master quest version released on the Gamecube which had completely new dungeons and puzzles following the same story line.

    0
    Reply
    Eversleigh
    Eversleigh
    2 years ago

    Man, that was one frustrating game when I was younger! All the games in that franchise are some of the toughest I’ve ever played from Nintendo.

    0
    Reply
    surfari
    surfari
    2 years ago
    Reply to  Eversleigh

    There were definitely some frustrating points. I remember the Shadow and Spirit Temples being really difficult for me. I also remember Majora’s Mask giving me a lot of trouble right in the beginning. As frustrating as they could be, they were still great.

    0
    Reply
    Rouge
    Rouge
    2 years ago
    Reply to  Eversleigh

    That way you have a story to tell, though. There are many reasons to remember a game; Ocarina’s new concept and challenges (despite the difficulty) left us a great memory. Nintendo and Zelda are such a life-changing gaming experience.

    0
    Reply
    surfari
    surfari
    2 years ago

    Oh my God, has it been twenty years? I feel old. I don’t really recall any shortcuts, but it’s been a while since I’ve played. I still have my N64. I think it’s time to break it out.

    0
    Reply
    Cyn
    Cyn
    2 years ago

    I hated the graphics and prefer the design style seen in The Legend of Zelda: A Link to the Past. Still, you’re spot on that “Ocarina of Time” is a fantastic game.

    0
    Reply
    Jenny
    Jenny
    2 years ago

    Zelda has surely survived the test of time. You are so correct when you say “every game needed to take those shortcuts”. It was just an excepted thing. I love the new 3-D and the perspective from which you play.

    0
    Reply

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